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Tag: 3D Render

Fallout, Protectron model kit

Posted onSeptember 3, 2021January 23, 2023Leave a comment

As a 3D product designer sometimes I have to ‘sell’ the concept with a render. This is a Fallout, Protectron model kit I created for our studios bid to get the license. Modelled and rendered in 3ds Max. I even created concept assembly instructions!

CategoriesUncategorizedTags3D Modelling, 3D Render, 3DS Max, Product Design

Sonic the Hedgehog, Official Candle Holder

Posted onJuly 16, 2019January 22, 2023Leave a comment

One of my first projects at Numkull was to create a Sonic the Hedgehog candle holder. The item box was our first choice, with a glass candle that can be rotated to see the different icons. As well as the 3D model I had to Read More …

CategoriesUncategorizedTags3D Modelling, 3D Render, 3DS Max, Product Design, Product Development, Sonic the Hedgehog

Experimenting with Arnold for 3DS Max

Posted onNovember 22, 2017December 3, 2017Leave a comment

I’ve spent the last few weeks getting to grips with the Arnold renderer in Maya so I decided to give it a try in 3DS Max as well. I do prefer the PBR workflow compared to traditional materials and rendering, you can get better results Read More …

Categories3D Models, Film, UncategorizedTags3D Modelling, 3D Render, 3DS Max, Arnold, Aston Martin DB5, Automotive Modelling, Vehicle Modelling

Photogrammetry and Star Wars Battlefront

Posted onAugust 1, 2017August 1, 2017Leave a comment

Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.

Categories3D Models, Art, Film, Games, Photogrammetry, Technology, Uncategorized, VFXTags3D Modelling, 3D Render, Photogrammetry, Star Wars, VFX

Spitfire XIV WIP

Posted onMay 14, 2017May 30, 2017Leave a comment

I used to love Airfix as a kid and I must have received dozens of Spitfire kits as gifts from the family. So, as a tribute to all the painstaking hours spent gluing my fingers together, getting paint on the carpet, and the unfortunate few Read More …

Categories3D Models, Art, UncategorizedTags3D Modelling, 3D Render, 3DS Max, Spitfire, Spitfire model, Spitfire XIV, Vehicle Modelling

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      • As seen in Player Unknown’s Battlegrounds.
      • Doom Eternal Mini Figs
      • Game asset creation. High poly to low poly PBR workflow
      • Game Assets
      • Lamp Designs
      • Mug Designs
      • NASA Tournament Labs
      • Shoot You, Sir!
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      • Winchester 73
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      • Guns of the Old West
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