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Tag: 3D Modelling

Experimenting with Arnold for 3DS Max

Posted onNovember 22, 2017December 3, 2017Leave a comment

I’ve spent the last few weeks getting to grips with the Arnold renderer in Maya so I decided to give it a try in 3DS Max as well. I do prefer the PBR workflow compared to traditional materials and rendering, you can get better results Read More …

Categories3D Models, Film, UncategorizedTags3D Modelling, 3D Render, 3DS Max, Arnold, Aston Martin DB5, Automotive Modelling, Vehicle Modelling

Mechanical Assets Library Update

Posted onAugust 3, 2017Leave a comment

I use this library of mechanical assets on a regular basis, for kit-bashing or rapid prototyping, and continue to update it with new parts. I thought it was time to spruce up my old renders of this pack to add to my gallery. Check out Read More …

Categories3D Models, Uncategorized, VFXTags3D Modelling, 3DS Max, Asset Library, Automotive Modelling, Keyshot, Vehicle Modelling

Photogrammetry and Star Wars Battlefront

Posted onAugust 1, 2017August 1, 2017Leave a comment

Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.

Categories3D Models, Art, Film, Games, Photogrammetry, Technology, Uncategorized, VFXTags3D Modelling, 3D Render, Photogrammetry, Star Wars, VFX

Spitfire XIV WIP

Posted onMay 14, 2017May 30, 2017Leave a comment

I used to love Airfix as a kid and I must have received dozens of Spitfire kits as gifts from the family. So, as a tribute to all the painstaking hours spent gluing my fingers together, getting paint on the carpet, and the unfortunate few Read More …

Categories3D Models, Art, UncategorizedTags3D Modelling, 3D Render, 3DS Max, Spitfire, Spitfire model, Spitfire XIV, Vehicle Modelling

Aston Martin DB5 Model, WIP Render.

Posted onApril 20, 2017April 25, 2017Leave a comment

Another work in progress render of the DB5 model I’ve been working on. I’ve added a lot more detail since my last update and continued to work on the overall form. Based on the renders I have planned, and the high production standards I want Read More …

Categories3D Models, Technology, UncategorizedTags3D Asset, 3D Modelling, 3D Render, 3DS Max, Aston Martin DB5, Automotive Modelling

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      • As seen in Player Unknown’s Battlegrounds.
      • Doom Eternal Mini Figs
      • Game asset creation. High poly to low poly PBR workflow
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      • NASA Tournament Labs
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