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Category: VFX

Siggraph 2017

Posted onSeptember 14, 2017Leave a comment

Some absolutely stunning work (as per usual) featured at Siggraph 2017. I particularly love the cloth and water simulations and can’t wait to see the techniques used for VFX or games in the future. The deep learning approach for generalized speech animation should really speed Read More …

CategoriesAnimation, Film, Games, Uncategorized, VFXTagsParticle sim, Physics, Siggraph, Technical paper, Water Simulation

Mechanical Assets Library Update

Posted onAugust 3, 2017Leave a comment

I use this library of mechanical assets on a regular basis, for kit-bashing or rapid prototyping, and continue to update it with new parts. I thought it was time to spruce up my old renders of this pack to add to my gallery. Check out Read More …

Categories3D Models, Uncategorized, VFXTags3D Modelling, 3DS Max, Asset Library, Automotive Modelling, Keyshot, Vehicle Modelling

Photogrammetry and Star Wars Battlefront

Posted onAugust 1, 2017August 1, 2017Leave a comment

Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.

Categories3D Models, Art, Film, Games, Photogrammetry, Technology, Uncategorized, VFXTags3D Modelling, 3D Render, Photogrammetry, Star Wars, VFX

Advancing Real Time Graphics

Posted onJuly 31, 2017July 31, 2017Leave a comment

An amazing video by graphic artist Rense de Boer, technical art director at Battlefield developer DICE, showcasing the current limits of real time rendering. Created using Photogrammetry, it’s running at 4K in UE4 using Nvidia’s VXGI solution for real time lighting and global illumination on Read More …

Categories3D Models, Animation, Art, Games, Photogrammetry, Technology, Uncategorized, Unreal, VFX

Skull Kid Origins, 3D Animation.

Posted onNovember 23, 2016November 24, 2016Leave a comment

I love The Legend of Zelda: Majora’s Mask! This amazing 3D animation sheds some light on the beginnings of the games mysterious antagonist.

CategoriesAnimation, Art, Film, Games, Uncategorized, VFXTagsMajora's Mask, Nintendo, Skull Kid, Zelda

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    • Projects
      • As seen in Player Unknown’s Battlegrounds.
      • Doom Eternal Mini Figs
      • Game asset creation. High poly to low poly PBR workflow
      • Game Assets
      • Lamp Designs
      • Mug Designs
      • NASA Tournament Labs
      • Shoot You, Sir!
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      • Winchester 73
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      • Guns of the Old West
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