Advancing Real Time Graphics

An amazing video by graphic artist Rense de Boer, technical art director at Battlefield developer DICE, showcasing the current limits of real time rendering. Created using Photogrammetry, it’s running at 4K in UE4 using Nvidia’s VXGI solution for real time lighting and global illumination on two GeForce 1080 Ti cards. Check out his stunning work at: overview.artbyrens.com

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