Photogrammetry and Star Wars Battlefront
Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.
Online portfolio and blog
Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.
An amazing video by graphic artist Rense de Boer, technical art director at Battlefield developer DICE, showcasing the current limits of real time rendering. Created using Photogrammetry, it’s running at 4K in UE4 using Nvidia’s VXGI solution for real time lighting and global illumination on Read More …
Another work in progress render of the DB5 model I’ve been working on. I’ve added a lot more detail since my last update and continued to work on the overall form. Based on the renders I have planned, and the high production standards I want Read More …
The new Stylit software shown at Adobe’s Max 2016 conference looks pretty amazing. Whilst it’s similar to 3DS Max’s tech, acrylic, and pastel rendering techniques this has much more control in creating your own stylized renders or animations.
Excellent video on the world’s most famous teapot which will be very familiar to anyone involved in 3D modelling/animation.