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Category: Technology

Photogrammetry and Star Wars Battlefront

Posted onAugust 1, 2017August 1, 2017Leave a comment

Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.

Categories3D Models, Art, Film, Games, Photogrammetry, Technology, Uncategorized, VFXTags3D Modelling, 3D Render, Photogrammetry, Star Wars, VFX

Advancing Real Time Graphics

Posted onJuly 31, 2017July 31, 2017Leave a comment

An amazing video by graphic artist Rense de Boer, technical art director at Battlefield developer DICE, showcasing the current limits of real time rendering. Created using Photogrammetry, it’s running at 4K in UE4 using Nvidia’s VXGI solution for real time lighting and global illumination on Read More …

Categories3D Models, Animation, Art, Games, Photogrammetry, Technology, Uncategorized, Unreal, VFX

Aston Martin DB5 Model, WIP Render.

Posted onApril 20, 2017April 25, 2017Leave a comment

Another work in progress render of the DB5 model I’ve been working on. I’ve added a lot more detail since my last update and continued to work on the overall form. Based on the renders I have planned, and the high production standards I want Read More …

Categories3D Models, Technology, UncategorizedTags3D Asset, 3D Modelling, 3D Render, 3DS Max, Aston Martin DB5, Automotive Modelling

Adobe Stylit

Posted onNovember 27, 2016November 27, 2016Leave a comment

The new Stylit software shown at Adobe’s Max 2016 conference looks pretty amazing. Whilst it’s similar to 3DS Max’s tech, acrylic, and pastel rendering techniques this has much more control in creating your own stylized renders or animations.

Categories3D Models, Animation, Art, Technology, UncategorizedTagsAdobe, Software, Stylit

The Utah Teapot

Posted onNovember 22, 2016November 24, 2016Leave a comment

Excellent video on the world’s most famous teapot which will be very familiar to anyone involved in 3D modelling/animation.

Categories3D Models, Animation, Technology, UncategorizedTags3D Modelling, 3DS Max

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    • Projects
      • As seen in Player Unknown’s Battlegrounds.
      • Doom Eternal Mini Figs
      • Game asset creation. High poly to low poly PBR workflow
      • Game Assets
      • Lamp Designs
      • Mug Designs
      • NASA Tournament Labs
      • Shoot You, Sir!
      • Shotgun Asset Pack
      • Winchester 73
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      • Guns of the Old West
    • Checkout
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