Photogrammetry and Star Wars Battlefront
Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.
Online portfolio and blog
Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.
An amazing video by graphic artist Rense de Boer, technical art director at Battlefield developer DICE, showcasing the current limits of real time rendering. Created using Photogrammetry, it’s running at 4K in UE4 using Nvidia’s VXGI solution for real time lighting and global illumination on Read More …