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Category: Film

Status Update

Posted onAugust 1, 2018August 4, 2018Leave a comment

I apologise for the lack of posts, I’ve been very busy with my new job as a 3D product designer. For the last four months I’ve been designing and modelling toys and merchandise for the film, game and entertainment industries. We’ve been working on some Read More …

Categories3D Models, Film, Games, UncategorizedTags3D Modelling, 3D Printing, 3DS Max, Product Design, Zbrush

Experimenting with Arnold for 3DS Max

Posted onNovember 22, 2017December 3, 2017Leave a comment

I’ve spent the last few weeks getting to grips with the Arnold renderer in Maya so I decided to give it a try in 3DS Max as well. I do prefer the PBR workflow compared to traditional materials and rendering, you can get better results Read More …

Categories3D Models, Film, UncategorizedTags3D Modelling, 3D Render, 3DS Max, Arnold, Aston Martin DB5, Automotive Modelling, Vehicle Modelling

Siggraph 2017

Posted onSeptember 14, 2017Leave a comment

Some absolutely stunning work (as per usual) featured at Siggraph 2017. I particularly love the cloth and water simulations and can’t wait to see the techniques used for VFX or games in the future. The deep learning approach for generalized speech animation should really speed Read More …

CategoriesAnimation, Film, Games, Uncategorized, VFXTagsParticle sim, Physics, Siggraph, Technical paper, Water Simulation

Photogrammetry and Star Wars Battlefront

Posted onAugust 1, 2017August 1, 2017Leave a comment

Following on from my last post about advancing real-time game graphics here’s a great PDF of the photogrammetry techniques used in Star Wars Battlefront. Check it out here.

Categories3D Models, Art, Film, Games, Photogrammetry, Technology, Uncategorized, VFXTags3D Modelling, 3D Render, Photogrammetry, Star Wars, VFX

Light in Animation.

Posted onNovember 24, 2016November 24, 2016Leave a comment

A brilliant video studying the use of light in Akira.

CategoriesAnimation, Art, Film, UncategorizedTagsAkira, Manga

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    • Home
    • Blog
    • Projects
      • As seen in Player Unknown’s Battlegrounds.
      • Doom Eternal Mini Figs
      • Game asset creation. High poly to low poly PBR workflow
      • Game Assets
      • Lamp Designs
      • Mug Designs
      • NASA Tournament Labs
      • Shoot You, Sir!
      • Shotgun Asset Pack
      • Winchester 73
    • Gallery
    • Store
      • Guns of the Old West
    • Checkout
      • Purchase Confirmation
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